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Roblox sales goal calculator

Enter how much you want to earn per month in your currency. We tell you how many Robux you need and how many sales that is at each price.

Selling clothing

PriceYou keepSales / month

Selling passes

PriceYou keepSales / month

Figures reviewed on October 25, 2026. Baal Shirt Studio is not affiliated with Roblox. Figures are estimates; always confirm on Roblox before paying.

From your money goal to sales

  1. Money → Robux: we divide your goal (in dollars) by 0.0038, the official DevEx rate.
  2. Robux → sales: we divide those Robux by what you keep per sale, by price and item type.

Clothing uses the official progressive share (30% to 70%). Passes use the 70% reference. To fine-tune with your own numbers use the clothing earnings calculator or the pass planner.

Sources and method

Every figure in this tool comes from these pages. We quote the original text so you can check it yourself. We review the figures every month. See all sources →

Official · RobloxDeveloper Exchange (DevEx)Roblox Creator Hub · GitHub copy
  • DevEx payout: 0.0038 USD per Earned Robux.
    “The standard exchange rate for the DevEx program is 0.0038 per 1 Earned Robux, which comes out to $114 USD for 30,000 Earned Robux.”
  • Minimum to cash out: 30,000 Earned Robux.
    “it is only available when you have a minimum of 30,000 Earned Robux in your account.”
  • The previous rate was 0.0035.
    “Before September 5, 2025 at 10am PT, the standard exchange rate was 0.0035, which comes out to $105 USD for 30,000 Earned Robux.”
  • Requirements to cash out with DevEx.
    “Be at least 13 years old · Have a Roblox-verified email address · Have a valid DevEx portal account · Have either an IRS form W-9 (for U.S. taxpayers) or W-8 (for non-U.S. taxpayers) on file with Roblox”
Official · RobloxMarketplace fees and commissionsRoblox Creator Hub · GitHub copy
  • Uploading an item costs 80 Robux.
    “Pay an upload fee of 80 Robux per submission.”
  • The upload fee is not refunded if the item is rejected.
    “In general, upload fees are not refunded if an item is rejected through moderation.”
  • Refundable 10 Robux publishing advance for classic clothing.
    “Classic shirt — 10 (Non-limited publishing advance) · A publishing advance is a refundable upfront fee that you pay at the time of publishing an item.”
  • Base commission: 30% to the creator; in games, 40% to the game owner.
    “Marketplace Purchase: Creator receives 30% · In-game Purchase: Creator receives 30%, Game owner receives 40%”
  • Progressive revenue share table (30% to 70%).
    “the more an item is priced above its asset type's price floor, the greater the share of revenue the creator earns. … 1 → 30% · 1.3 → 37% · 1.5 → 41% · 2 → 50% · 2.5 → 57% · 3 → 62% · 3.5 → 65% · 4 → 67% · 5 → 69% · 6 → 70%”
  • Robux from each sale arrive 30 days later.
    “There is a 30 day escrow hold for each purchase.”
External referencePass, developer product and private server revenue shareWidely reported by creator tools and guides (no official page found)
  • Passes, developer products and private servers: 70% to the creator (reference).
    “Creators receive 70% of the Robux from game passes, developer products and private servers; Roblox keeps 30%.”
External referencePrice floor (Roblox Wiki) and Creator Dashboard pricingRoblox Wiki · create.roblox.com/dashboard/creations/pricing
  • Reference price floor for classic clothing.
    “Classic shirts and pants: 5 Robux (dynamic price floor, can change)”
External referenceExchangeRate-API (open access)open.er-api.com
  • Today's exchange rate to convert dollars to your currency.
    “Daily exchange rates, loaded in your browser when you open the calculator.”

FAQ

How many Robux do I need to earn 100 dollars?

At the DevEx rate of 0.0038 dollars per Robux, you need 26,316 Earned Robux for 100 dollars.

Why is there a minimum?

DevEx only lets you cash out from 30,000 Earned Robux. If your monthly goal is lower, you save up several months and cash out at once.

How are earnings per shirt calculated?

With the official progressive revenue share: 30% at the price floor and up to 70% at 6 times the floor or more. That is why pricing a bit higher can cut the sales you need a lot.

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